Wiki3D Tutorial
Un article de LucSofMac, l'encyclopéde libre.
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The 4 base objects
{ { box w=50 h=100 l=200 trn(-150,0,0) color(255,0,0) } { cylinder r=50 h=100 trn(-50,0,0) color(0,255,0) } { cone r=50 h=100 trn(50,0,0) color(0,0,255) } { sphere r=100 f=0.5 trn(150,0,0) color(0,128,128) } }
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Object Primitives
Object's coordinates origins in the middle of its bounding box. Heigth is for the y axis, width for the x axis and length for the z axis.
- box w=width , h=heigth, l=length
- cylinder r=radius, h=heigth
- cone r=bottom radius, h=heigth
- sphere r=radius, optional - default=1 f=equator radius factor
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Translations and Rotations
Rotations are expressed in degrees.
- Translation trn(x,y,z)
- Rotation rot(x,y,z)
- Object origin Translation trn0(x,y,z)
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Colors
Colors are described with 3 RGB values in the [0..255] interval.
- color(r,g,b)
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